A friend aboard the Red Pearl has tipped you off that its captain, Silverstone, has acquired an artifact worth a hundred times its weight in gold.
To gain entry to the ship, you hatch a plan to track down Silverstone in port and insult his mother. It works. You’re locked up in the Quartermaster’s room and sentenced to walk the plank to your death at sunrise.
You have one hour left to locate the artifact and make your escape, or find yourself feeding the sharks.